Inside the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show is back to Prime Video, and it's fair to say that fans were agreeably astonished by the quality of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture various facets of the gamer's journey.
We followed Lucy the vault dweller, attempting to uphold her morals and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who begins to question his faction's dogma and causes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any moral compass out in the contaminated wilderness.
Building Anticipation for a New Chapter
The show's first season conclusion disclosed crucial details about who helped cause the nuclear war that trapped a society in subterranean shelters for hundreds of years. It also left plenty of questions unanswered for the second season – and, this time, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its makers prioritized physical models and sets were fabricated, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to appear as if it’s authentic.”
Indeed, virtually everything you see on-screen is physical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, with the help of the original creators behind the franchise. This mutual respect for the world is clear in the end result.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a altered viewing experience, something the creators themselves are looking forward to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”